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3.11.2019 -
Patch
Author: GM Lunia

-Disintegrate Rune can no longer be used on tiles containing 'magic sparks'.

-The halloween event has ended, so spooky monsters will no longer be spawned all the time.

-Added a new item 'spooky heart', this item activates the halloween event (now named spooky event instead). This item makes spooky monsters appear in every spawn for 2 hours, and has a global cooldown of 6 hours. The item is removed upon usage, and it can be found as a rare drop from most bosses. Adjusted how rare spooky mask is (it's now rougly twice as rare), and adjusted how many extra spooky monsters that will spawn (before around 1 spooky monster spawned for every 10 normal monster, now it's around 1 per 6 normal monsters, so when a player has activated this event it will be more noticeable than during halloween). Players will also recieve a message when they login if this event is activated.

-Added a cap to how much experience can be lost at death.

-The dungeon clock countdown should now display the correct time.

-Added two new quests inside the 1100+ area.

-Added two new spawns inside the 1100+ area, these new monsters contain the best exp:hp ratio.

-The mindreader boss should now properly spawn every 4 hours. 

 

There has also been further work done on our upcoming alternative client that's based on otcv8, but it's not ready yet. It will contain many quality of life features, smoother walking, more options and an inbuilt bot.


19.10.2019 -
Spooktober
Author: GM Lunia

Hello, this week I have worked on some stuff for a new alternative client based on OTClient v8 which should be available soon for players to use! It will include our own bot and some other things, it also runs much smoother than the regular tibia client that we are using currently. 
I have also tried advertising the server abit more and as a result a lot of new players has joined our server the past week!

Today there will just be a small patch introducing a halloween event and a new dungeon.
Patch notes for today:

-Ninja legs now also grants -1% damage taken.

-Spooktober has come to evolunia! A small halloween event has been added, now spooky ghosts and more monsters has a chance to appear in every spawn, these monsters gives the same experience and loot as the monsters inside the spawn. Killing 60 halloween monsters will give players an attribute point. Spooky monsters above level 700 has a chance to drop a new outfit item. This event will end on 3rd november. It will also be possible in the future for players to trigger this event to happen for 24 hours by using a rare item (so that players that misses the event will still be able to get the attribute points in the future).

 -Added a new dungeons for players above level 1300, called 'demonic', contains a new outfit and mount to unlock.


13.10.2019 -
Small patch
Author: GM Lunia

Just a small patch making some small additions to the 1100+ room that was added last week.

-Added two new quests inside the 1100+ area.

-Added a new spawn inside the 1100+ area.

-Added a new shop exclusive outfit (owl keeper).


11.10.2019 -
Small patch without restart
Author: GM Lunia

Hello, last update brought some issues, we had to revert some changes like health percentages and things related to items upgrading which caused some issues (even though it wasn't possible to upgrade items yet).

We also gained lots of new players and hit our players peak in a long time, so welcome to everybody who's back and welcome to all the new players! We'll keep working on updates, today I will just mention some changes that have been added without a restart:

-The winter dungeon boss now properly gives an attribute point the first time it's killed (players that have already killed it will need to kill it again to get it).

-Previously the Daily Task NPC gave much more experience than intended for players above level 1500. The experience has now been adjusted so that players below level 1500 gain abit more experience than before from daily tasks, and players above level 1500 gain roughly 50% less experience from daily tasks, and it gives lower and lower the higher level you are. To make up for this experience loss, all experience from monsters for players between levels 1500->1930 gives roughly 30% more experience. This will make it so that more of your levels will come from dungeons, monsters, etc instead of just getting the majority of your levels from the daily task npc. Some mechanics like red skulled and white skulled creatures now also yield more experience for players above level 1350.

-Increased the drop chance of new items that were added last patch from bosses.

-Fixed the 'bugged' houses inside the city. (was fixed 2 days ago)


5.10.2019 -
Patch
Author: GM Lunia

 This patch adds a bunch of new items, quests, spawns, tasks, a new dungeon and a client update (you will need to redownload our client) along with bug fixes and overall improvements. You can read the full changes below:

-The client has been updated to contain lots of new outfits, mounts, items, grounds, decorations. You will need to download our client again to prevent debugs.

-The fast training monks should no longer cause debugs to players.

-Attack speed now has a limit of 200ms, this shouldn’t affect any players but it allows us to add more attack speed items without worrying about players hitting zero attack speed.

-The north section of the city has been updated to contain a couple of more houses.

-The location of the teleport room has been changed (previously it was north of the city, which limited the space the room had and limited how we could change the city).

-Added a new dungeon for players above level 1100, contains the most amount of monsters of any dungeon, can give new mounts and can spawn a random boss that drops a couple of new items.

-Added a new room inside the teleport room for players above level 1100, contains 5 new spawns with all of their own treasures to find. The room also contains 3 new quests, and next weekend it will most likely be expanded to contain more spawns and quests.

-Added two new bosses, one is located in one of the new spawns, the other one is a rare spawn.

-The daily task NPC now has the possibility to give you Icy Vortexes and Silver Dragons as the daily task, the npc has also been updated to contain the new monsters that are added with this patch.

-A new task NPC has been added inside the 900 room, contains a couple of tasks for killing monsters, with attributes, new items and good experience as rewards.

-NPC Madcap now has a couple of new missions.

-Tons of new equipment, charms, etc has been added, they can be found in new content added with this patch, and some of the items are rare drops from old bosses.

-Previously players under level 650 gained roughly 25% more experience from monsters, now this bonus is applied to all players under level 1000 instead.

-The experience rates for players between levels 900-1400 has been increased by roughly 10%.

-Reduced the experience death penalty for players above level 1250 by roughly 10%.

-You can now see the last 10 (instead of 5) deaths of a player on their profiles on the website, this will only start working for new deaths.

-The website has been updated to contain new outfits and item images.

Changes that have been ingame for quite a while but haven’t been mentioned anywhere, so I will post them here:

-The !kills command now displays time remaining on your red and black skull.

-The first time that you win the zombie event you will now recieve an attribute point. (thanks to Flying Whore for this idea) 

-Invasion portals can now be spawned by Gamemasters, will be used in some manual raids! There have also been some new exclusive raid monsters added, which can give some new attributes!

-The bonus speed orb was changed to be a Damage Aura boost instead, like those that were added inside of dungeons recently. You still gain the bonus speed from the orb, but now also gain a damage aura for a short duration of time.

 

There has also been work done on a new vocation, and our own item upgrading system, these two things are not fully ready yet, but I expect them to be out in this month atleast, and I will try my best to put out smaller updates more often.


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