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8.8.2019 -
Upcoming content and status update
Author: GM Lunia

Hello everyone, just thought I would share some news, during the last weeks I have been quite busy, but I have done some work on our website and our client. Our website now supports custom vocations, and I have added tons of missing sprites from real tibia and custom sprites into our client, which will be used in the next update.

The next update should contain a higher level zone, with areas with sprites that you haven't seen in evolunia before, with new cool items and new cool monsters! I also want to create a custom vocation, I have done some work on that but will see when that's completed. I'm not entirely sure when the next update will be still, but just thought I would update you and show some of the new monsters and items that will come.

A few of the new items and monsters that will be added once the update is complete.


3.6.2019 -
New features and some performance fixes
Author: GM Lunia

Hello, today we're adding another random thing that can occur inside of spawn, now 'invasion portals' can appear, stepping inside an invasion portal will start spawning tons of monsters, you can exit the portal to make the spawning stop and you can reenter the portal again to make more monsters spawn again. The invasion portal will disapear after a time limit (3 hours) or after all the monters from the portal has been spawned (they can spawn up to 40 monsters). The monsters that spawn have orange skull, which means they deal 40% less damage, and have 30% less hitpoints. The chance for a invasion portal to spawn is roughly 10x more rare than a monster box spawning. We've got some more plans to add things like this, since it makes hunting more fun.  These portals will probably be used for some raids and such in the future too.

There's also some achievements to gain from spawning monsters from these portals. 

21:50 ACHIEVEMENT: You have spawned 1000 monsters with invasion portals!


1.6.2019 -
Patch
Author: GM Lunia

-The wiki has been updated to contain some basic info about dungeons, events, most missing bosses has been added. There also has been a section added about things that aren't so obvious, like when are events, when are houses cleaned etc. [made by Nefinoo]

-Adjusted the PvP damage between different vocations by a small amount. 

-High level monsters (700+) inside spawns now deal slightly less damage towards mages.

-Added a new quest inside the 900+ area. 

-Added a new spawn inside the 900+ area. 

-NPC Madcap now has 3 new missions.

-You now need to be inside a protection zone in order to use !joinevent command while there's no event running, if there's an event running you can still use the command to join events outside from protection zones aslong as you don't have battle.

-Changed how the orbs that give experience inside the dungeons works, before when you got an orb that gave flat experience it gave you a very small amount of experience inside dungeons. Now instead of giving flat experience, you will get a damage aura around you similar to utito gran mas frigo that only damages creatures around you for a short duration. We'll probably make more adjustments to add more interesting boosts similar to this one in the future.

-You can now change your characters names for 100 premium points inside the account management page.



14.5.2019 -
Small patch
Author: GM Lunia

-Disintegrate rune now works like on real tibia, previously you couldn't use it on tiles where players stood, and it would only remove the top item. Now you can use it on tiles where players stand and it removes every item in the stack.

-Added the missing level 900+ quests to the quest "tracker" (when you step into a quest that you've completed, it will tell you if you've completed them, or when you look at the teleport leading to the quest).

-Added a new dungeon for players above level 900+. It contains a larger amount of monsters than previous dungeons, and there's a new outfit obtainable from this dungeon.

-Fixed a bug that caused the premium scroll to only display 10% bonus exp increase when you looked at yourself, it still gave +15% experience but it only displayed 10% when you looked at yourself and checked your exp multiplier.

-The giga spider arena was changed a littlebit, now it has more entrances and can fit more players.

-Added a small jail inside the city.

-Added some new missions to NPC Madcap.

-Added 5 new houses, located south west inside the city.

-Chain was changed to work as it should. (this has been ingame since 1 week back, but it hasn't been mentioned on the website news yet, only on our forums on discord, so I will include it here too) Here's the information how it was changed: chain changes


5.5.2019 -
Patch
Author: GM Lunia

-The mindreader, great succubus and the shadow rider bosses now drops spell scrolls again, they are quite rare. These items will permanently upgrade some spells.

-You can now push players while you are attacking something again.

-Utamo tempo san now properly gets removed inside the zombie event.

-Now the server will log who wins the zombie event, we'll add a highscore to the website of who has won the most events this week.

-Reduced the damage of monsters inside the 750+ dungeon.

-The following spawns are now bigger: Silencers, Frozemoths, Ancient Golems, Oldschool Knights.

-Added a new spawn inside the 900+ area, Silver Dragons.

-Added a new quest inside the 900+ area.


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