Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Contentbox headline
13.10.2019 -
Small patch
Author: GM Lunia

Just a small patch making some small additions to the 1100+ room that was added last week.

-Added two new quests inside the 1100+ area.

-Added a new spawn inside the 1100+ area.

-Added a new shop exclusive outfit (owl keeper).

11.10.2019 -
Small patch without restart
Author: GM Lunia

Hello, last update brought some issues, we had to revert some changes like health percentages and things related to items upgrading which caused some issues (even though it wasn't possible to upgrade items yet).

We also gained lots of new players and hit our players peak in a long time, so welcome to everybody who's back and welcome to all the new players! We'll keep working on updates, today I will just mention some changes that have been added without a restart:

-The winter dungeon boss now properly gives an attribute point the first time it's killed (players that have already killed it will need to kill it again to get it).

-Previously the Daily Task NPC gave much more experience than intended for players above level 1500. The experience has now been adjusted so that players below level 1500 gain abit more experience than before from daily tasks, and players above level 1500 gain roughly 50% less experience from daily tasks, and it gives lower and lower the higher level you are. To make up for this experience loss, all experience from monsters for players between levels 1500->1930 gives roughly 30% more experience. This will make it so that more of your levels will come from dungeons, monsters, etc instead of just getting the majority of your levels from the daily task npc. Some mechanics like red skulled and white skulled creatures now also yield more experience for players above level 1350.

-Increased the drop chance of new items that were added last patch from bosses.

-Fixed the 'bugged' houses inside the city. (was fixed 2 days ago)

5.10.2019 -
Author: GM Lunia

 This patch adds a bunch of new items, quests, spawns, tasks, a new dungeon and a client update (you will need to redownload our client) along with bug fixes and overall improvements. You can read the full changes below:

-The client has been updated to contain lots of new outfits, mounts, items, grounds, decorations. You will need to download our client again to prevent debugs.

-The fast training monks should no longer cause debugs to players.

-Attack speed now has a limit of 200ms, this shouldn’t affect any players but it allows us to add more attack speed items without worrying about players hitting zero attack speed.

-The north section of the city has been updated to contain a couple of more houses.

-The location of the teleport room has been changed (previously it was north of the city, which limited the space the room had and limited how we could change the city).

-Added a new dungeon for players above level 1100, contains the most amount of monsters of any dungeon, can give new mounts and can spawn a random boss that drops a couple of new items.

-Added a new room inside the teleport room for players above level 1100, contains 5 new spawns with all of their own treasures to find. The room also contains 3 new quests, and next weekend it will most likely be expanded to contain more spawns and quests.

-Added two new bosses, one is located in one of the new spawns, the other one is a rare spawn.

-The daily task NPC now has the possibility to give you Icy Vortexes and Silver Dragons as the daily task, the npc has also been updated to contain the new monsters that are added with this patch.

-A new task NPC has been added inside the 900 room, contains a couple of tasks for killing monsters, with attributes, new items and good experience as rewards.

-NPC Madcap now has a couple of new missions.

-Tons of new equipment, charms, etc has been added, they can be found in new content added with this patch, and some of the items are rare drops from old bosses.

-Previously players under level 650 gained roughly 25% more experience from monsters, now this bonus is applied to all players under level 1000 instead.

-The experience rates for players between levels 900-1400 has been increased by roughly 10%.

-Reduced the experience death penalty for players above level 1250 by roughly 10%.

-You can now see the last 10 (instead of 5) deaths of a player on their profiles on the website, this will only start working for new deaths.

-The website has been updated to contain new outfits and item images.

Changes that have been ingame for quite a while but haven’t been mentioned anywhere, so I will post them here:

-The !kills command now displays time remaining on your red and black skull.

-The first time that you win the zombie event you will now recieve an attribute point. (thanks to Flying Whore for this idea) 

-Invasion portals can now be spawned by Gamemasters, will be used in some manual raids! There have also been some new exclusive raid monsters added, which can give some new attributes!

-The bonus speed orb was changed to be a Damage Aura boost instead, like those that were added inside of dungeons recently. You still gain the bonus speed from the orb, but now also gain a damage aura for a short duration of time.


There has also been work done on a new vocation, and our own item upgrading system, these two things are not fully ready yet, but I expect them to be out in this month atleast, and I will try my best to put out smaller updates more often.

8.8.2019 -
Upcoming content and status update
Author: GM Lunia

Hello everyone, just thought I would share some news, during the last weeks I have been quite busy, but I have done some work on our website and our client. Our website now supports custom vocations, and I have added tons of missing sprites from real tibia and custom sprites into our client, which will be used in the next update.

The next update should contain a higher level zone, with areas with sprites that you haven't seen in evolunia before, with new cool items and new cool monsters! I also want to create a custom vocation, I have done some work on that but will see when that's completed. I'm not entirely sure when the next update will be still, but just thought I would update you and show some of the new monsters and items that will come.

A few of the new items and monsters that will be added once the update is complete.

3.6.2019 -
New features and some performance fixes
Author: GM Lunia

Hello, today we're adding another random thing that can occur inside of spawn, now 'invasion portals' can appear, stepping inside an invasion portal will start spawning tons of monsters, you can exit the portal to make the spawning stop and you can reenter the portal again to make more monsters spawn again. The invasion portal will disapear after a time limit (3 hours) or after all the monters from the portal has been spawned (they can spawn up to 40 monsters). The monsters that spawn have orange skull, which means they deal 40% less damage, and have 30% less hitpoints. The chance for a invasion portal to spawn is roughly 10x more rare than a monster box spawning. We've got some more plans to add things like this, since it makes hunting more fun.  These portals will probably be used for some raids and such in the future too.

There's also some achievements to gain from spawning monsters from these portals. 

21:50 ACHIEVEMENT: You have spawned 1000 monsters with invasion portals!

Monster of the Week Monster Pedestal and Players Online Box

Players Online