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24.11.2019 -
Patch
Author: GM Lunia

-Added a new quest inside the 1100+ area.

-Added two new spawns inside the 1100+ area, contains best xp:hp ratio of all monsters in the game. A new boss is located in these spawns.

-Spooky monsters now have very low chance to drop a cursed skull, which gives the user the spooky mummy outfit. (this is much rarer than spooky masks).

-Added new aoe spells for all vocations, druids & sorcerers gets a new aoe spell at level 1300, paladins and knights gets their new aoe spell at level 1500. These spells deals slightly more damage than their last aoe spells.

-Added new single target spells for all vocations, druids & sorcerers gets a new single target spell at level 1500, knights gets their new single target spell at level 1600, and paladins gets theirs at level 1700. These spells deals slightly more damage than their last single target spells.

-Normal bosses (the ones in the !boss list) has had their experience increased.

-Gigantic eyeball now spawns automatically roughly every 3 days, it can spawn inside some specific spawns and quests. It will be broadcasted ingame where it spawns. 

-Added two new rare bosses that can spawn roughly once a week automatically.

-Added monster exiva, a new spell which lets you locate monsters. This is useful for bosses, for example it will now be easier to find noxious mage, corrupted demon etc when they spawn, also useful for gigantic eyeball and a new boss that was added in this patch.

-Fixed a bug that caused the "boss is still alive" message from bosses to be broadcasted even if the boss was already dead.

-Reduced the amount of spam from the zombie event inside the event channel (now it will no longer announce every player that was eaten). It should also properly announce the winners everytime now.

-Small serverside optimizations, now our server should be able to hold more players with less laggs.

 


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